- EdTech Cases
We want our employees to give their best performance, based on inner convictions. This requires motivation, and better physical, emotional and intellectual engagement. Gamification is one of the ways to enhance engagement. According to the latest Gallup report, only 15% of employees worldwide are engaged, 67% are not engaged, and 18% are completely disengaged and dislike their work. Based on particular cases the speaker will show how by means of gamification improve recruitment process, adaptation and training of staff. BoxBattle, a customised platform, will demonstrate the examples. Participants will learn how to effectively apply game formats and engagement technologies in corporate training and keep learners on their toes.
- EdCrunch Stage
Welcome to EdCrunch Reload: Merging Minds & Technologies, a leading international conference on education and the latest technologies. The...
- EdCrunch Stage
Is it true that universities have maxed out their potential, and with the advent of new technologies, education will lean more toward online...